$ cat /home/kritika/intro

Hey, I'm Kritika.

Product Designer · UX Researcher · UI/UX Designer.

Curious by nature, designer by choice. I turn "why doesn't this work?" into "this feels right" - crafting unforgettable, immersive experiences that are both usable and delightful.

↳ THINK · MAKE · SOLVE

My design isn't restricted to digital interfaces.

I design systems, services and physical experiences - transcending the boundary of digital & physical, speculative & practical, working with versatility toward solutions people actually use.

↳ WARM-UP · DRAG THE CUBE - it changes shape as you scroll
CURIOUS BY NATURE - DESIGNER BY CHOICE - PRODUCT DESIGN - UX/UI - RESEARCH - SYSTEMS - CURIOUS BY NATURE - DESIGNER BY CHOICE - PRODUCT DESIGN - UX/UI - RESEARCH - SYSTEMS -
↳ TRUSTED BY TEAMS AT
DRAVYA
KARKINOS
ServDES
OWASP
↳ SELECTED WORKS

Explore how I tackle complex problems

ALL PROJECTS →
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15+
Projects delivered
5+
Industries served
6y
Designing end-to-end
↳ TESTIMONIALS
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Let's build
something exceptional.

© 2026 KRITIKA SHARMA - DESIGNED IN INDIA AVAILABLE FOR WORK · --:--:-- LINKEDIN
$ ls /work --all

Work.

A selection across product design, research and side explorations - engaged separately, or as one practice that takes a problem from field research to shipped product.

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$ whoami

I'm a designer who treats every product like a system to understand before it's a screen to draw.

I'm Kritika Sharma - a product and UX designer based in India, working across fintech, healthcare, security and service design. My practice sits at the intersection of research and craft: I dive deep into the core of a problem, understand real user needs, and translate complexity into clear, usable, sometimes delightful solutions.

I've led end-to-end product discovery and design for fast-paced financial environments, designed branding and apps for new ventures, and contributed to academic research on cross-cultural design and low-power display typography. I work fluidly between digital interfaces, systems, services and physical experiences.

Kritika Sharma
↳ HOW I WORK
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↳ CAPABILITIES
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← BACK TO WORK
$ open /work/trading-terminal
PRODUCT DESIGN FINTECH 0→1 + SCALE

Trading
Terminal.

A unified, keyboard-first terminal that lets active traders watch markets, size positions and execute orders without ever leaving the screen - designed to stay calm under volatility.

ROLE
Lead Product Designer
TIMELINE
14 weeks · 2024
TEAM
2 design · 4 eng · 1 PM
PLATFORM
Desktop web terminal
[ hero shot - full terminal: chart · watchlist · order ticket ]
FIG.00 - PRODUCT OVERVIEW
↳ OVERVIEW
PROBLEM STATEMENT

Active traders were stitching together four to five disconnected tools to watch markets, size positions and place orders. Context-switching cost them seconds that matter, and a cluttered, inconsistent interface produced costly mis-clicks during volatile sessions.

SOLUTION

One keyboard-first terminal: customisable watchlists, a one-key order ticket, real-time risk and P&L always in view, and a deliberately calm visual hierarchy that holds up under pressure instead of adding to it.

BUSINESS IMPACT

Faster, more confident execution and fewer erroneous orders directly protected revenue on every session, while smoother onboarding and higher daily engagement grew the active trader base - turning the terminal from a cost centre into a retention driver.

↳ SUCCESS METRICS
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01 / CONTEXT

A desk that ran on muscle memory and luck

The team ran a high-frequency retail and pro desk where traders moved fast across equities and derivatives. The existing setup was a patchwork: a charting app in one window, a broker's order panel in another, a spreadsheet for risk, and a chat tool for the desk. Nothing shared state.

I joined as lead designer to take the product from this fragmented reality to a single terminal - owning discovery, IA, interaction design and the visual system, working daily with engineering and the trading floor.

02 / RESEARCH

I sat on the floor before I drew a pixel

Discovery combined contextual ride-alongs during live market hours, in-depth interviews with eight traders across experience levels, a teardown of six competitor terminals, and analysis of error logs from the existing order panel.

METHODS
+ 8 trader interviews+ Live-market ride-alongs+ 6-terminal competitive audit+ Order-error log analysis
WHAT I WAS LISTENING FOR
+ Where eyes go first+ When hands leave the keyboard+ Moments of hesitation+ Sources of mis-clicks
[ synthesis diagram - affinity map → 4 insight clusters ]
FIG.01 - RESEARCH SYNTHESIS
03 / INSIGHTS

Four truths that shaped every decision

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04 / ARCHITECTURE

One screen, three zones, zero window-switching

I restructured the workspace into three persistent zones - market context (left), live chart and depth (centre), and action + risk (right) - so a trader's eye path matched their decision path. Everything a trade needs is reachable without leaving the keyboard or losing the chart.

[ watchlists · market context ]
[ chart · depth · time & sales ]
[ order ticket · risk · P&L ]
FIG.02 - WORKSPACE ZONING · reserve vertical space here for the animated layout walkthrough
05 / SYSTEM

A visual language tuned for split-second reading

Dense data needs restraint, not decoration. I built a tight type and colour system: one monospace family for perfect numeric alignment, a strict semantic palette (green long, red short, amber risk), and a density scale that lets traders compress or expand rows without losing hierarchy.

Colour was rationed deliberately - used only where it carries meaning - so a flash of red always means something and never just decorates.

[ order ticket - keyboard flow ]
[ risk + P&L panel ]
06 / INTERACTION

The keyboard is the fastest mouse

Every primary action got a single-key shortcut and a confirm-before-commit safeguard sized to the order's risk. Small orders flow instantly; outsized ones surface a deliberate, unmissable confirmation - friction placed exactly where it prevents loss.

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07 / IMPACT

Measured on the floor, not in a deck

Twelve weeks after rollout, we re-ran the task benchmarks with the same traders and compared order logs against the old setup. The system didn't just feel faster - it measurably reduced errors and lifted engagement.

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08 / REFLECTION

What I'd carry forward

Designing for experts meant unlearning the instinct to simplify. The win wasn't fewer features - it was the right information at the right density, with friction engineered precisely where risk lived. Watching a trader place a clean order without looking down at the keyboard was the real proof.

Next, I'd push into customisable layouts per trading style and a learn-mode that lowers the floor for new joiners without slowing the veterans down.

↳ NEXT PROJECT
Beyond Speech
← BACK TO WORK
$ open /work/beyond-speech
SERVICE DESIGN DESIGN RESEARCH HEALTHCARE ACCESSIBILITY

Beyond
Speech.

Designing for continuity - a dual-pathway speech-rehabilitation system for dysarthria, built for low-literacy patients in limited-resource public healthcare.

ROLE
Designer & Researcher
CONTEXT
MDes Capstone
DISCIPLINE
Human-Centred Design
MENTOR
Dr. Debjani Roy
FIG.00 - SPEECH AS SIGNAL · LANGUAGE INTACT, MECHANICS IMPAIRED
↳ OVERVIEW
PROBLEM STATEMENT

Dysarthria therapy runs for months to years and leans on weekly hospital visits. In limited-resource government hospitals - serving low-literacy, Hindi-speaking, economically backward patients - overcrowded OPDs, exhausted clinicians and long travel make continuity nearly impossible. Dropout peaks in the intermediate phase, when novelty fades and recovery hasn't yet arrived.

SOLUTION

A dual-pathway system with the speech-language pathologist at the centre, designed to cut hospital visits from weekly to monthly while preserving clinician contact. Pathway A - a low-tech, print-friendly home workbook. Pathway B - an AR-assisted, gamified app with on-device oral-motor recognition and "Gaju," an emotive guiding mascot.

INTENDED IMPACT

Continuity of care without dependence on constant hospital access - lowering dropout, easing clinician load and travel burden, and meeting patients exactly where literacy, connectivity and resources are scarce. Care that works through interdependence, not just inside institutions.

↳ PROJECT AT A GLANCE
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↳ RESEARCH POSTER

The full capstone, on one wall

VIEW FULL RESOLUTION →
Beyond Speech - capstone research poster on dysarthria rehabilitation
FIG.01 - BEYOND SPEECH · DESIGNING FOR CONTINUITY - DUAL-PATHWAY REHABILITATION IN DYSARTHRIA
01 / MOTIVATION

Not a research question - a lived rupture

The most honest place to begin this work was not a hypothesis but an experience. A traumatic period left me with functional dysarthria - not neurological, but enough to make speech effortful, hesitant, isolating.

A relative with ALS lost speech progressively, until they could no longer communicate even basic needs. Those two experiences sit underneath this entire project - the same condition that, in a familiar context, affected Stephen Hawking.

02 / DYSARTHRIA

The mind knows. The body struggles.

Dysarthria is a neuromuscular speech disorder: neurological damage weakens the muscles that produce speech. The distinction that anchors the project - language is intact; the mechanics of producing sound are impaired.

COGNITIVE · LANGUAGE
What the mind wants to say - the thought, the sentence, the intent. Intact.
MECHANICAL · SPEECH
How the body makes sound - tongue, lips, jaw, breath. Impaired.
SIX CLINICAL FORMS
MAYO / FDA
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03 / FIELD RESEARCH

Systems become visible when they fail

Field observations across government hospitals in Delhi: hours-long OPD queues, overwhelmed reception staff calling names by hand, an SLP working from a tiny room with minimal resources and no digitised records, and patients shuttled between departments in the heat. The infrastructure of care was quietly breaking under load.

The work is grounded in disability-justice thinking - Star & Bowker on infrastructure, Piepzna-Samarasinha and Mia Mingus on care webs and interdependence: care should exist beyond institutions, and healing works through interdependence.

[ field-observation comic - government hospital journey: OPD counter → navigation → SLP room ]
FIG.02 - SYSTEM JOURNEY · see full detail in the research poster above
04 / ARCHETYPES

Three patients, three different stakes

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05 / THE DROPOUT

The gap where novelty fades and recovery hasn't arrived

Therapy spans months to years. The steepest drop-off lands in the intermediate phase - roughly the second and third month - when the newness has worn off but visible recovery hasn't yet begun. That window is exactly where continuity has to hold.

PHASE 01
Initial
PHASE 02 · DROP-OUT ZONE
Intermediate - months 2–3
PHASE 03
Weaning
↳ OUR POSITIONALITY

What design intervention could reduce hospital visits from once a week to once a month - lowering therapy dropout while preserving clinician–patient interaction - for low-literacy, Hindi-speaking and economically backward users in a limited-resource government hospital?

07 / CO-DESIGN

Eight probes, with caregivers and SLPs

Rather than design for these users, I designed with them - testing eight probes across the low-tech to high-tech spectrum to learn what actually earned daily practice.

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08 / THE SYSTEM

One plan. Two pathways. SLP at the centre.

The same therapy plan reaches the patient two ways - chosen to fit their literacy, devices and connectivity - but both route back through the speech-language pathologist at the monthly visit, so oversight never breaks even as visit frequency drops.

[ Pathway A - printed workbook pages ]
PATHWAY A · LOW-TECH

Home-based therapy workbook

+ {{ x }}
[ Pathway B - AR app screens + Gaju ]
PATHWAY B · DIGITAL

AR-assisted gamified app

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09 / IN CLOSING

Communication is not only the ability to speak. It is the ability to remain connected.

↳ NEXT PROJECT
Trading Terminal
← BACK TO WORK
$ open /work/{{ caseTitle }}

{{ caseTitle }}.

This case study is being written up in full. The Trading Terminal and Beyond Speech studies are live - explore those while this one comes together.

tap the heart - build a melody ♪
ASK KRITIKA·AI trained on her work
kritika.ai
Hi! I'm Kritika's portfolio assistant. Ask me about her background, her design process, or dig into a case study like the Trading Terminal or Beyond Speech. 👋
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kritika.ai
↳ TRY ASKING
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AI-generated · may be imperfect. Reach Kritika at hello@kritika.space